Oculus Rift is a new virtual reality (VR) headset designed specifically
for video games that will change the way you think about gaming forever.
With an incredibly wide field of view, high resolution display, and
ultra-low latency head tracking, the Rift provides a truly immersive
experience that allows you to step inside your favorite game and explore
new worlds like never before.
Wednesday, 12 November 2014
Upcoming technologies for gaming:
Nvidia G-Sync:
NVIDIA G-SYNC is groundbreaking new display technology that delivers the smoothest and fastest gaming experience ever.
G-SYNC’s revolutionary performance is achieved by synchronizing display refresh rates to the GPU thus eliminating screen tearing, input lag and stuttering.
With current monitors, the GPU has a feature (V-sync) which locks the frames to 60 to provide a stable image, but when the frame rate drops, V-sync would generate additional frames to compensate and this creates a lot of stress on the GPU and creates lag.
AMD Mantle:
Mantle is a driver within the AMD Catalyst™ software suite that lets applications speak directly to the Graphics Core Next architecture.
Mantle reduces the CPU’s workload by giving developers a way to talk to the GPU directly with much less translation. With less work for the CPU to do, programmers can squeeze much more performance from a system, delivering the greatest benefits in gaming systems where the CPU can be the bottleneck.
By shifting work to the GPU, a mid-range or older CPU isn’t the same handicap it was before. With Mantle, the GPU becomes the critical part of the system, and GPU upgrades will have a bigger impact than before.
Monday, 10 November 2014
Various gaming peripherals:
Computer keyboard:
Keyboards allow the user to input letters, numbers, and other symbols into a computer that often function as commands.
The alphanumeric part is the primary portion of the keyboard that contains letters, numbers, punctuation and some of the symbol keys. Today most users utilize QWERTY style keyboards, as shown in the below graphic illustration.
The keypad is used for easy access to numbers and mathematical symbols for calculations.
The arrow keys enable the user to scroll through pages.
The function keys are often short cuts in programs (example F1 is help in many programs).
When playing a game, it would have been up to the programmer to decide which key does what, but usually the arrow keys are used in menu navigation and the WASD are used for character movement.
PS4 controller:
The DualShock 4 Wireless Controller for PlayStation 4 defines the next generation of play, combining revolutionary new features with intuitive, precision controls. Improved analog sticks and trigger buttons allow for unparalleled accuracy with every move while innovative new technologies such as the multi-touch, clickable touch pad, integrated light bar, and internal speaker offer exciting new ways to experience and interact with your games.
PS4 controller:
The DualShock 4 Wireless Controller for PlayStation 4 defines the next generation of play, combining revolutionary new features with intuitive, precision controls. Improved analog sticks and trigger buttons allow for unparalleled accuracy with every move while innovative new technologies such as the multi-touch, clickable touch pad, integrated light bar, and internal speaker offer exciting new ways to experience and interact with your games.
Friday, 31 October 2014
Lost Ps2 peripheral : GameTrak
https://www.youtube.com/watch?v=nObCJFLvqrQ

Gametrak is a brand of 3-dimensional game control systems based on position tracking, designed for home video game platforms such as video game consoles and personal computers. The first Gametrak was invented in 2000 by Elliott Myers.
Gametrak uses a patented mechanical system for tracking position of physical elements in three-dimensional space in real time. The base unit features two identical mechanisms, each of which can determine the three-dimensional coordinates of an associated element relative to the mechanism. Each mechanism contains a retracting cable reel and a small tubular guide arm from which the cable passes out. The guide arm is articulated in a ball joint such that the arm and ball follow the angle at which the cable extends from the mechanism.
Tuesday, 28 October 2014
HDD vs SSD
Hard disk / Solid state drives
Hard Disk Drives:
A hard disk drive is mechanism that controls the positioning, reading,
and writing of the hard disk.The hard disk drive uses the largest amount of
data storage in a PC.The most common ways to connect the hard disk to a
computer are IDE and SCSI. Many disk drives usually improve their performance
through a technique called caching.The hard disk drive and the hard disk are
not the same thing but they are grouped together so either term is sometimes
used to refer to the whole unit.The hard disk drive is the most common storage
device used nowadays. Hard disk drives are sometimes called Winchester
drives,Winchester was the name of one of the first popular hard disk drive
technologies developed by IBM in 1973.

Solid State Drives:
Solid state drives are based on the hard disk concept however are widely
more efficient for the majority of uses. Most solid states utilise Nand-based
flash memory which retain data even when power is not supplied. Unlike hard
disks which use a magnetic reader , solid state drives use semiconductors and
have no mechanical parts, which makes them virtually silent in operation. This
also means that solid state drives can load and save data much faster than the
traditional hard disk while maintaining a fair reliability aspect.

Use In Gaming Industry:
Storage devices ( HDD and SSD ) are used in current gaming systems. When
speaking about consoles (PS3, PS4, Xbox360, XboxOne) and computer systems , The
storage device is used to:
- Store game data (This is when part of the game is installed on the system)
- Store save files (These files contain the progression within a specific game)
- Storage and playback of music and video/photo files.
The most popular storage device is the HDD due to its high capacity and
relatively cheap cost. On the other hand, the SSD is preferred when it comes to
performance and reliability, but lacks the high storage capacity and is more
expensive than HDDs.
Other Uses:
- Any type of computer system
- Media players/recorders
- Movie Industry
- Music Industry
- Mobile Devices
The Effect Of Storage Devices In Games:
The storage device won’t really affect the gameplay, but will affect the
amount of time it takes to “load” a level or anything in the game.
Below is an example of an SSD vs an HDD when loading the game: Call of duty:
modern warfare 3
In this case, the SSD loaded the level before the HDD.
https://www.youtube.com/watch?v=Zxv1LTbjNDA#t=29
Wednesday, 22 October 2014
Ps2 and Ps3 console comparison
Sony PlayStation 2:
The PS2 was
the second console created by “Sony Computer Entertainment” in the year 2000
and is also the best-selling video game console in history, having sold 155
million units worldwide. The PS2 is a sixth-generation console and its competitors
were the Xbox and Nintendo GameCube (which had similar specs). In 2004 Sony
release a slimmer version of the PS2 which also had an IEEE 1394 port
(Ethernet) to play online games.
The native
PS2 resolution ranges from 480i to 480p which can display on SDTV or HDTV
(standard definition and high definition). The PS2 also has a main menu which
can be accessed by leaving the optical tray empty to access memory cards and
define system settings.
Specifications:
·
Media:
supports CD and DVD. Can also play DVD videos and music from optical media.
·
CPU:
“Emotion Engine” clocked at 294.912 MHz (launch), 299 MHz (newer
models)
·
Memory:
32MB of Direct RAMBUS or RDRAM
·
Storage:
PlayStation2 Memory Card 8MB and PlayStation (1) memory Card (1Mb) and 40GB
hard drive (add-on)
·
Display:
Composite, SCART, Component video, S-Video
·
GPU:
“Graphics Synthesiser” clocked at 147.456 MHz
·
Controller
input: DualShock2, DualShock and EyeToy
·
Connectivity:
USB port and IEEE 1394 Ethernet port
Sony PlayStation 3:
The PS3 was
the third console created by “Sony Computer Entertainment” in 2006. The first
PS3 had a 60GB HDD and was backward compatible with PS2 and PS1 games. A Slim
model was released in 2009 and a super slim model was released in 2012. Its
direct competitors were Microsoft’s Xbox 360 and the Nintendo Wii. PS3 games
came on a Blu-ray disk.
The PS3
featured its own operating Graphical user Interface called XrossMediaBar (XMB).
Through the XMB, the user can store/view music, pictures and video files as
well as play games. The PS3 also has an internet browser and an online
community called “PlayStation Network” with which one can register and be able
to play games online as well as purchasing and downloading various media and/or
games from the PlayStation Store.
The PS3 can handle resolutions from
SD 480i to 1080p Full HD and 3D. Apart from the increase power and performance
of this system, a significant change from the PS2 is that the controllers were
now wirelessly connected to the system via Bluetooth (supports up to 7 devices
at once).
Specifications:
·
Media:
Blu-ray disk, CD, DVD, PS1 game disks and PS2 game disks (only 1st
and 2nd generation models)
·
Operating
System: XrossMediaBar
·
Memory:
256MB system and 256MB video
·
Storage:
2.5” SATA HDD from 20GB to 500GB depending on model (upgradable)
·
Display:
Composite, SCART, Component video, HDMI
·
GPU:
“Reality Synthesiser” clocked at 550 MHz
·
Controller
input: DualShock3, Sixaxis, DualShock4, PSEye
·
Connectivity:
USB ports, IEEE 802.11b/g Wi-Fi, Wired Ethernet port
PS2 vs. PS3 Hardware and Game
comparison:
The games I chose are Killzone (PS2)
and Killzone 2 (PS3).
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